Всем ку,вот такая проблема,когда конекчусь к серверу то жду 10 ток чтобы прошли 3 полоски о_0 сек пока пройдёт конект....Ето нормально?..дело не в провайдере точноДобавлено (06.12.2009, 20:02)
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и то я даж ниразу не сделал полный конект к серверу,ето норм када весь конект длитсо 10 мин?
Добавлено (06.12.2009, 20:14)
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Очень долго уже идёт во время : Передача сведеней о клиенте...
Добавлено (06.12.2009, 20:24)
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скиньте мне плс ктото свой конфиг
Добавлено (06.12.2009, 20:50)
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 Моя консоль: 
 Counter-Strike: Source 
 Map: zm_downtown 
 Players: 18 / 24 
 Build 3945 
 Server Number 3 
 SetConVar: No such cvar ( zombie_enabled set to 1), skipping 
 SetConVar: No such cvar ( mani_reserve_slots set to 1), skipping 
 SetConVar: No such cvar ( mani_tickrate set to 33), skipping 
 SetConVar: No such cvar ( mani_nextmap set to zm_dust2_classic), skipping 
 SetConVar: No such cvar ( DeToCs set to 1.1), skipping 
 SetConVar: No such cvar ( roundendsound_ver set to 1), skipping 
 SetConVar: No such cvar ( LargosDynamicRadio set to 1.1.08), skipping 
 SetConVar: No such cvar ( forceratemod set to ForceRate_Mod_1.2), skipping 
 SetConVar: No such cvar ( mizx_exploits set to v1.0), skipping 
 SetConVar: No such cvar ( servsecurity set to 0.1), skipping 
 SetConVar: No such cvar ( es_corelib_ver set to 2.0.0.250i), skipping 
 No pure server whitelist. sv_pure = 0 
 CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity 
 Begin loading faces (loads materials) 
 End loading faces (loads materials) 
 Initializing renderer... 
 Warning: using WorldTwoTextureBlend on a non-displacement surface. 
 Support for this will go away soon. 
 - Material : dev/dev_blendmeasure 
 - Surface center : -1208 -1552 984 
 Warning: using WorldTwoTextureBlend on a non-displacement surface (material: dev/dev_blendmeasure). Support for this will go away soon. 
 Received fragment out of order: 10/5 
 Received fragment out of order: 10/5