Музыка в конце раунда!!!50 звуков

| Автор: | Оценка: 4.0 | Голосов: 3
Скачиваем музон,далее идем в папку с сервом cstrike/addons/evenscripts/создаем папку res/вставляем туда это:es_res.txt,
в тескстовый файл вписываем:// ---------------------------------------------------------
// -- 22.09.06 -- by SaferFrags -- is-low.de -- 319528205 --
// ---------------------------------------------------------
// ************************
// ** DO NOT EDIT BELOW! **
// ************************
block load
{
es_xlog Loading RoundEndSounds
es_xsetinfo res_ver "1.4.1 beta"
es_xmakepublic res_ver
es_xdoblock res/init_sound
es_xsetinfo res_game 0
es_xgetgame res_game
if (server_var(res_game) == "Counter-Strike: Source") then es_xsetinfo res_event winner
if ("Day of Defeat" in server_var(res_game)) then es_xsetinfo res_event team
}
block unload
{
es_xlog Unloading RoundEndSounds
}
event round_end
{
es_xdoblock res/play_sound
}
event dod_round_win
{
es_xdoblock res/play_sound
}
event es_map_start
{
es_xdoblock res/init_sound
}
block init_sound
{
es_xkeygroupload res_sound "|res"
es_xsetinfo res_ct_sounds 0
es_xsetinfo res_t_sounds 0
es_xforeachval val in res_sound sounds "es_xdoblock res/add_sound"
es_xlog [RES] Sounds initialized -- Preloading Valve-Sounds in 2 min
es_xdelayed 120 es_xdoblock res/preload_sound
es_xkeygroupdelete res_sound
}
block add_sound
{
es_xsetinfo res_sound 0
es_keygetvalue res_sound res_sound sounds server_var(val)
if (ct in server_var(val)) then es_xmath res_ct_sounds + 1
else do
{
es_xmath res_t_sounds + 1
}
es_xsetinfo res_format 0
es_format res_format "sound%1" server_var(res_sound)
es_stringtable downloadables server_var(res_format)
es_log [RES] Added Sound: server_var(res_sound) - server_var(res_format)
}
block preload_sound
{
es_xsetinfo res_userid 0
es_xgetuserid res_userid
if ("Day of Defeat" in server_var(res_game)) do
{
es_emitsound player server_var(res_userid) "ambient/german_win.mp3" 0.0 0.0
es_emitsound player server_var(res_userid) "ambient/us_win.mp3" 0.0 0.0
es_log [RES-Debug] Sounds for server_var(res_game) on server_var(res_userid) preloaded...
}
}
block play_sound
{
es_xkeygroupload res_sound "|res"
if (event_var(server_var(res_event)) == 2) do
{
es_xsetinfo res_winner t
if (server_var(res_game) == "Counter-Strike: Source") then es_xsetinfo res_sound "ambient/t_win.mp3"
if (server_var(res_game) == "Day of Defeat: Source") then es_xsetinfo res_sound "ambient/us_win.mp3"
}
if (event_var(server_var(res_event)) == 3) do
{
es_xsetinfo res_winner ct
if (server_var(res_game) == "Counter-Strike: Source") then es_xsetinfo res_sound "ambient/ct_win.mp3"
if (server_var(res_game) == "Day of Defeat: Source") then es_xsetinfo res_sound "ambient/german_win.mp3"
}
es_xsetinfo res_userid 0
foreach player res_userid #human "es_stopsound server_var(res_userid) server_var(res_sound)"
es_xsetinfo res_format 0
es_format res_format "res_%1_sounds" server_var(res_winner)
es_xsetinfo res_random 0
es_rand res_random 1 server_var(server_var(res_format))
es_xsetinfo res_play_sound 0
es_format res_play_sound "res_%1win%2" server_var(res_winner) server_var(res_random)
es_xsetinfo res_get_of_db 0
es_keygetvalue res_get_of_db res_sound sounds server_var(res_play_sound)
es_cexec_all play server_var(res_get_of_db)
es_xkeygroupdelete res_sound
}
в тойже папке создаем тот же файл es_res sound_db.txt-вставляем туда это:
"res_sound"
{
// you can add as many sounds as you want
// example:
// res_twin5 "/admin_plugin/mygoodtwin5.mp3"
// this sound is for T use res_ctwin4 for ct
// stay in line.. no twin100 please if you dont have twin1-99 before...
"sounds"
{
"res_twin1" "/Sound_Vyborg/26.mp3"
"res_twin2" "/Sound_Vyborg/27.mp3"
"res_twin3" "/Sound_Vyborg/28.mp3"
"res_twin4" "/Sound_Vyborg/29.mp3"
"res_twin5" "/Sound_Vyborg/30.mp3"
"res_twin6" "/Sound_Vyborg/31.mp3"
"res_twin7" "/Sound_Vyborg/32.mp3"
"res_twin8" "/Sound_Vyborg/33.mp3"
"res_twin9" "/Sound_Vyborg/34.mp3"
"res_twin10" "/Sound_Vyborg/35.mp3"
"res_twin11" "/Sound_Vyborg/36.mp3"
"res_twin12" "/Sound_Vyborg/37.mp3"
"res_twin13" "/Sound_Vyborg/38.mp3"
"res_twin14" "/Sound_Vyborg/39.mp3"
"res_twin15" "/Sound_Vyborg/40.mp3"
"res_twin16" "/Sound_Vyborg/41.mp3"
"res_twin17" "/Sound_Vyborg/42.mp3"
"res_twin18" "/Sound_Vyborg/43.mp3"
"res_twin19" "/Sound_Vyborg/44.mp3"
"res_twin20" "/Sound_Vyborg/45.mp3"
"res_twin21" "/Sound_Vyborg/46.mp3"
"res_twin22" "/Sound_Vyborg/47.mp3"
"res_twin23" "/Sound_Vyborg/48.mp3"
"res_twin24" "/Sound_Vyborg/49.mp3"
"res_twin25" "/Sound_Vyborg/50.mp3"

"res_ctwin1" "/Sound_Vyborg/1.mp3"
"res_ctwin2" "/Sound_Vyborg/2.mp3"
"res_ctwin3" "/Sound_Vyborg/3.mp3"
"res_ctwin4" "/Sound_Vyborg/4.mp3"
"res_ctwin5" "/Sound_Vyborg/5.mp3"
"res_ctwin6" "/Sound_Vyborg/6.mp3"
"res_ctwin7" "/Sound_Vyborg/7.mp3"
"res_ctwin8" "/Sound_Vyborg/8.mp3"
"res_ctwin9" "/Sound_Vyborg/9.mp3"
"res_ctwin10" "/Sound_Vyborg/10.mp3"
"res_ctwin11" "/Sound_Vyborg/11.mp3"
"res_ctwin12" "/Sound_Vyborg/12.mp3"
"res_ctwin13" "/Sound_Vyborg/13.mp3"
"res_ctwin14" "/Sound_Vyborg/14.mp3"
"res_ctwin15" "/Sound_Vyborg/15.mp3"
"res_ctwin16" "/Sound_Vyborg/16.mp3"
"res_ctwin17" "/Sound_Vyborg/17.mp3"
"res_ctwin18" "/Sound_Vyborg/18.mp3"
"res_ctwin19" "/Sound_Vyborg/19.mp3"
"res_ctwin20" "/Sound_Vyborg/20.mp3
"res_ctwin21" "/Sound_Vyborg/21.mp3"
"res_ctwin22" "/Sound_Vyborg/22.mp3"
"res_ctwin23" "/Sound_Vyborg/23.mp3"
"res_ctwin24" "/Sound_Vyborg/24.mp3"
"res_ctwin25" "/Sound_Vyborg/25.mp3"

}
}
приятной вам игры))))
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