WeaponData { "MaxPlayerSpeed" "355" "WeaponType" "SniperRifle" "FullAuto" 1 "WeaponPrice" "1" "WeaponArmorRatio" "9.99" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "0" "PlayerAnimationExtension" "awp" "MuzzleFlashScale" "0" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "10" "Damage" "55555" "Range" "9999" "RangeModifier" "0.10" "Bullets" "1" "CycleTime" "0.910" "AccuracyDivisor" "99999" "AccuracyOffset" "0" "MaxInaccuracy" "0" "TimeToIdle" "0" "IdleInterval" "0" // Weapon data is loaded by both the Game and Client DLLs. "printname" "Magnum A.W.P." "viewmodel" "models/weapons/v_snip_awp.mdl" "playermodel" "models/weapons/w_snip_awp.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "10" "primary_ammo" "BULLET_PLAYER_762MM" "secondary_ammo" "None" "weight" "30" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Weapon_AWP.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_AWP.Single" special3 Default.Zoom } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "R" } "weapon_s" { "font" "CSweapons" "character" "R" } "ammo" { "font" "CSTypeDeath" "character" "W" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-11 -3 -12" Maxs "32 10 0" } World { Mins "-12 -6 -15" Maxs "38 9 15" } } }